S60v5 edition mobiles games collection for nokia 5233,5800,n97,5230,x6 etc.

Here is S60v5 edition mobiles games collection for nokia 5233,5800,n97,5230,x6 etc.these games are highly enjoyable and complicated for brain full exercise with adventure and puzzle these games are most popular on PC but now available for your smartphone at one place with new and different look.keep enjoying!

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Saturday, October 30, 2010

Amazing TD (Tower Defense) v0.98.97 S60v5 EN

2010-05-18 - New version v0.98.97
This version includes bigger towers, visual improvements and it's now easier to position the towers in the game.
Change log v0.98.97:
* Fixed: Spark enemies going outside level (bug 1 in v0.96.32).
* Fixed: After last tower upgrade level the menu now shows "Max upgraded".
* New: Towers are now 50% bigger.
* New: Indication of valid position when building towers.
* New: Indication of slow down, stun and poison spell on enemies.
* New: Tower position can be adjusted using arrow buttons before finalizing the position by pressing on the tower. This can be turned off by setting the "Tower adj" option to Off.
* New: Possibility to reset all high scores in the options screen.
* New: Level 14.
* New: Cool level backgrounds thanks to Zuut.
* New: Bonus levels are now indicated by stars on the levels map screen.
* New: Healthbar changes color according to how many health points the enemy has left.
- Green < 50
- Lime < 100
- Yellow < 200
- Orange < 500
- Red < 1000
- Pink < 2000
- Purple >= 2000
* New: "Send now"-button for releasing next enemy wave earlier.
* Changed: Much nicer menu buttons.
* Changed: Removed grid.
* Changed: Wave 20 in Level 4 was too hard.
* Changed: Increased time between waves to 20s (30s to first wave).
* Changed: All towers have 7 upgrade levels instead of 8.
* Changed: Some enemies are more resistant to bullets from specific towers.
* Changed: Now clicking a tower shows its radious, clicking again shows the popup menu.
* Changed: After upgrading a tower, now the popup menu remains visible.
* Changed: Renamed towers:
- LaserTower -> Pulsed Laser
- RapidTower -> Chaingun
- ArrowTower -> Autobow
- BombTower -> Mortar
- TrackingTower -> Tracking Laser
* Changed: Tower balancing:
- Chaingun more powerful.
- ForceField more powerful.
- SniperTower weaker.
Known bugs in v0.98.97
1) Confirmed: When answering an incomming call using the green button during gameplay the is not paused. (Reported by angelkiller in v0.96.32)
-----------------------------------------------------------------------------------------------------
Suggestions - Updated 2010-04-17
Below is a list of suggested game improvements from users in this forum. It has been compiled by Zuut with some adjustments by me (Xtream_).
NOTE: These are only suggestions and there is no guarantee they will be implemented. The point of the list is to avoid posting suggestions/issues that are already known.
Balance:
--------
*Levels that are too hard: 9 (wave 2), 11, 12.
*Towers that are not good enough: Tracking, Slow, Bomb, Rapid & Forcefield.
*SlowTower: Improve last 2 upgrades.
*Upgraded towers are not good enough.
*Longer time between waves (5s=>10s).
*Level4 - too much money initially.
Features:
---------
Options:
*Reset all high scores.
*Difficulty - Easy, Normal, Hard.
*Classic graphics.
*Not show full health bars.
New towers:
*Flamer - Many small flames.
*Rockets - Tracking.
Change tower names:
*Laser -> Pulsed Laser/Vibronic Laser.
*Rapid -> Machinegun/Chaingun/Gatling/Minigun.
*Arrow -> Cannon/Crossbow/Arbalest/Arblast/Ballista/Autobow.
*Bomb -> Howitzer/Haubits/Artillery/Bombard/Mortar.
Towers - other:
*See tower radius somehow (without popup).
*Change ForceField to not chain by created, but to all near. Upgrade one at a time.
*Show changes to next upgrade under upgrade button.
*Tower Reload/power-up graphics.
*Can set tower behaviour (track first/last/strongest/weakest/nearest/farest/most hit).
*Rotate tower/directed towers.
Levels:
*Choose 5 towers of all to use on a level.
*Total time.
*Faster speed, x2, x4.
*Color themes.
Monsters:
*Can select monster and see info about it.
*Can be 2 waves at same time (next wave button).
*Show monsters half transparent under some bridges.
Bug testing:
*Store tower total damage.
Menu:
*Better button graphics.
*Show graphics for all tower upgrades in info.
Graphics other:
*Bullet graphics.
*Prettier explosions.
Other:
*Buildable railroads for towers.
*Bonus spots on level, enhancing tower.
*Mega towers (4 of same kind in a square fully upgraded).
*Store animation frame list in text file.
*When placing towers, see which squares that will be occupied.
*Change scoring type. (Suggested by XRC kingkoning)
- if you run out of lives, the score you had up to that point is saved and can be viewed at the overview scoring list. also mention the amount of waves the user has passed
- if you complete a level with 1 or more lives lost, give the user a silver medal which can be viewed at the overview scoring list
- as already in the game, a gold medal is rewarded for completing without lives lost
- after the game ends add the amount of money in stock to the total score reached for that level
*A table that shows next-coming foes.

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